Weapons

From Fire Emblem Heroes Wiki

Red Weapons Icon Class Red Sword.pngIcon Class Red Tome.pngIcon Class Red Beast.png

Icon Class Red Sword.png Swords

Main article: Swords
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Armorslayer20081Effective against armored units. Icon Move Armored.pngNo
Armorslayer+300121Effective against armored units. Icon Move Armored.pngNo
Binding Blade400161Grants Def/Res+2 when this unit is attacked.Yes
Brave Sword20051Spd-5. Attack twice when initiating combat.No
Brave Sword+30081Spd-5. Attack twice when initiating combat.No
Durandal400161Grants Atk+4 during combat if unit initiates attack.Yes
Eckesachs400161Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn.Yes
Falchion400161Effective against dragons. Icon Class Red Beast.pngIcon Class Blue Beast.pngIcon Class Green Beast.png
At the start of every third turn, unit recovers 10 HP.
Yes
Fólkvangr400161Grants Atk+5 at start of turn if unit's HP ≤ 50%.Yes
Iron Sword-61-No
Killing Edge20071Accelerates Special trigger (cooldown count-1).No
Killing Edge+300111Accelerates Special trigger (cooldown count-1).No
Mystletainn400161Accelerates Special trigger (cooldown count-1).Yes
Raijinto400161Enables counterattack regardless of distance if this unit is attackedYes
Ruby Sword20081Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.No
Ruby Sword+300121Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.No
Siegfried400161Enables counterattack regardless of distance if this unit is attackedYes
Sieglinde400161Grants adjacent allies Atk+3 through their next actions at the start of each turn.Yes
Silver Sword200111-No
Silver Sword+300151-No
Sol Katti400161If wielder initiates attack at HP ≤ 50%, any follow-up occurs immediately.Yes
Steel Sword10081-No
Tyrfing400161Grants Def+4 in battle if unit's HP ≤ 50%.Yes
Wo Dao20091Grants +10 to damage when Special triggers.No
Wo Dao+300131Grants +10 to damage when Special triggers.No
Yato400161Grants Spd+4 during combat if unit initiates attack.Yes

Icon Class Red Tome.png Red Tomes

Main article: Red Tomes
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Bolganone20092-No
Bolganone+300132-No
Brynhildr400142If character initiates attack, restricts enemies's next-turn movement to 1 space or less.Yes
Cymbeline400142Grants adjacent allies Atk+4 through their next actions after any combat this unit initiates.Yes
Elfire10062-No
Fenrir20092-No
Fenrir+300132-No
Fire-42-No
Flux-42-No
Rauðrblade20092Slows Special trigger (CD count+1). Adds total bonuses on character to damage dealtNo
Rauðrblade+300132Slows Special trigger (CD count+1). Adds total bonuses on character to damage dealtNo
Rauðrraven20072Grants weapon advantage vs. colorless foes.No
Rauðrraven+300112Grants weapon advantage vs. colorless foes.No
Rauðrwolf20062Effective against cavalry units.No
Rauðrwolf+200102Effective against cavalry units.No
Ruin10062-No

Icon Class Red Beast.png Red Breaths

Main article: Red Breaths
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Fire Breath-61-No
Fire Breath+-81-No
Flametongue200111-No
Flametongue+300151-No
Light Breath20091Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.No
Light Breath+300131Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.No
Lightning Breath20071Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1).No
Lightning Breath+300111Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1).No

Blue Weapons Icon Class Blue Lance.pngIcon Class Blue Tome.pngIcon Class Blue Beast.png

Icon Class Blue Lance.png Lances

Main article: Lances
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Brave Lance20051Spd-5. Attack twice when initiating combat.No
Brave Lance+30081Spd-5. Attack twice when initiating combat.No
Carrot Lance-91If unit initiates attack, unit recovers 4 HP after the battle.No
Carrot Lance+-131If unit initiates attack, unit recovers 4 HP after the battle.No
Fensalir400161Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn.Yes
Gradivus400161???Yes
Heavy Spear20081Effective against armored units.Icon Move Armored.pngNo
Heavy Spear+300121Effective against armored units.Icon Move Armored.pngNo
Iron Lance-61-No
Killer Lance20071Accelerates Special trigger (cooldown count-1).No
Killer Lance+300111Accelerates Special trigger (cooldown count-1).No
Sapphire Lance20081Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.No
Sapphire Lance+300121Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.No
Siegmund400161Grants adjacent allies Atk+3 through their next actions at the start of each turn.Yes
Silver Lance200111-No
Silver Lance+300151-No
Steel Lance10081-No

Icon Class Blue Tome.png Blue Tomes

Main article: Blue Tomes
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Aura400142Restores 5 HP to adjacent allies after any combat this unit initiatesYes
Blue Egg-72If unit initiates attack, unit recovers 4 HP after the battle.No
Blue Egg+-112If unit initiates attack, unit recovers 4 HP after the battle.No
Blárblade20092Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt.No
Blárblade+300132Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt.No
Blárraven20072Grants weapon advantage vs. colorless foes.No
Blárraven+300112Grants weapon advantage vs. colorless foes.No
Blárwolf20062Effective against cavalry units.No
Blárwolf+300102Effective against cavalry units.No
Dire Thunder40092Spd-5. Attack twice when initiating combat.Yes
Elthunder10062-No
Thoron20092-No
Thoron+300132-No
Thunder-42-No
Valaskjálf400142Enables unit at ≤ 50% HP to strike first, even when attacked.Yes

Icon Class Blue Beast.png Blue Breaths

Main article: Blue Breaths
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Dark Breath20091After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.No
Dark Breath+300131After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.No
Fire Breath-61-No
Fire Breath+-81-No
Light Breath20091Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.No
Light Breath+300131Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.No
Lightning Breath20071Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1).No
Lightning Breath+300111Enables counterattack regardless of attacker's range. Slows Special trigger (cooldown count+1).No

Green Weapons Icon Class Green Axe.pngIcon Class Green Tome.pngIcon Class Green Beast.png

Icon Class Green Axe.png Axes

Main article: Axes
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Armads400161Unit makes a guaranteed follow-up attack when attacked at HP ≥ 80%.Yes
Brave Axe20051Spd-5. Attack twice when initiating combat.No
Brave Axe+30081Spd-5. Attack twice when initiating combat.No
Carrot Axe-91If unit initiates attack, unit recovers 4 HP after the battle.No
Carrot Axe+-131If unit initiates attack, unit recovers 4 HP after the battle.No
Emerald Axe20081Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.No
Emerald Axe+300121Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.No
Hammer20081Effective against armored units. Icon Move Armored.pngNo
Hammer+200121Effective against armored units. Icon Move Armored.pngNo
Hauteclere400161Accelerates Special trigger (cooldown count-1).Yes
Iron Axe-61-No
Killer Axe20071Accelerates Special trigger (cooldown count-1).No
Killer Axe+300111Accelerates Special trigger (cooldown count-1).No
Nóatún400161Unit may move adjacent to any ally when HP <= 40%Yes
Silver Axe200111-No
Silver Axe+300151-No
Steel Axe10081-No

Icon Class Green Tome.png Green Tomes

Main article: Green Tomes
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Elwind10062-No
Excalibur400142Effective against flying unitsYes
Green Egg-72If unit initiates attack, unit recovers 4 HP after the battle.No
Green Egg+-112If unit initiates attack, unit recovers 4 HP after the battle.No
Gronnblade20092Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt.No
Gronnblade+300132Slows Special trigger (cooldown count+1). Adds total bonuses on unit to damage dealt.No
Gronnraven20072Grants weapon advantage vs. colorless foes.No
Gronnraven+300112Grants weapon advantage vs. colorless foes.No
Gronnwolf20062Effective against cavalry units.No
Gronnwolf+300102Effective against cavalry units.No
Naga400142Effective against dragons. Icon Class Red Beast.pngIcon Class Blue Beast.pngIcon Class Green Beast.png Grants Def/Res+2 when this unit is attacked.Yes
Rexcalibur20092-No
Rexcalibur+300132-No
Wind-42-No
Élivágar400132If unit initiates attack, bonuses on foes within 2 spaces of the target become penalties through their next actions.Yes

Icon Class Green Beast.png Green Breaths

Main article: Green Breaths
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Fire Breath-61-No
Fire Breath+-81-No
Light Breath20091Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.No
Light Breath+300131Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.No

Colorless Weapons Icon Class Neutral Staff.pngIcon Class Neutral Bow.pngIcon Class Neutral Shuriken.png

Icon Class Neutral Staff.png Staves

Main article: Staves
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Absorb15042Recovers HP=50% of damage dealt.No
Assault50102-No
Fear15052After combat, inflicts Atk-6 on targeted foe throught its next action.No
Gravity15062After any combat, prevents foe from moving more than 1 space through its next action.No
Pain15032Inflicts 10 damage on targeted foe after combat. Cannot drop enemy hit points below 1.No
Panic15072After combat, bonuses on targeted foe become penalties through its next action.No
Slow15052After any combat, inflicts Spd-6 on foe through its next action.No

Icon Class Neutral Bow.png Bows

Main article: Bows
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Assassin's Bow20072Effective against flying units. Icon Move Flying.png
If target has a dagger, it can't make a follow-up attack and this unit will.
No
Assassin's Bow+300112Effective against flying units. Icon Move Flying.png
If target has a dagger, it can't make a follow-up attack and this unit will.
No
Brave Bow20042Spd-5. Effective against flying units. Icon Move Flying.png
Attacks twice if unit initiates combat.
No
Brave Bow+30072Spd-5. Effective against flying units. Icon Move Flying.png
Attacks twice if unit initiates combat.
No
Fujin Yumi400142Effective against flying units. Icon Move Flying.png
Unit can pass though foes if own HP ≥ 50%.
Yes
Iron Bow-42Effective against flying units. Icon Move Flying.pngNo
Killer Bow20052Effective against flying unitsIcon Move Flying.png. Accelerates Special trigger (cooldown count-1).No
Killer Bow+30092Effective against flying unitsIcon Move Flying.png. Accelerates Special trigger (cooldown count-1).No
Parthia400142Effective against flying units. Icon Move Flying.png
Grants +4 Res during combat if initiating attack.
Yes
Silver Bow20092Effective against flying units. Icon Move Flying.pngNo
Silver Bow+300132Effective against flying units. Icon Move Flying.pngNo
Steel Bow10062Effective against flying units. Icon Move Flying.pngNo

Icon Class Neutral Shuriken.png Daggers

Main article: Daggers
NameSP CostDamage (Mt)Range (Rng)EffectExclusive?
Deathly Dagger400112After combat, inflicts Def/Res-7 on foe through its next action. If unit initiated combat, 7 damage to foe after battle.Yes
Iron Dagger-32After combat, inflicts Def/Res-3 on foe through its next action.No
Poison Dagger20022Effective against infantry units Icon Move Infantry.png. Infantry foes suffer Def/Res-4 after combat through their next actions.No
Poison Dagger+30052Effective against infantry units Icon Move Infantry.png. Infantry foes suffer Def/Res-6 after combat through their next actions.No
Rogue Dagger20042After combat, inflicts Def/Res-3 on foe through its next action. Grants unit Def/Res+3 for 1 turn.No
Rogue Dagger+30072After combat, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn.No
Silver Dagger20072After combat, inflicts Def/Res-5 on foe through its next action.No
Silver Dagger+300102After combat, inflicts Def/Res-7 on foe through its next action.No
Smoke Dagger20062After combat, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions.No
Smoke Dagger+30092After combat, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions.No
Steel Dagger10052After combat, inflicts Def/Res-3 on foe through its next action.No