Stat values in Fire Emblem Heroes are semi-random. They are determined by a unit's base stats, rarity, and stat variations.
New: The wiki now has a Stats Calculator you can use to determine your hero's stat variation.
All units have predetermined base stats at level 1 and 40. From levels 2-39, units will receive seemingly random stats as they level up, but they will all end at their final base values at level 40.
For example, 5 Nowi has the following stats at level 1:
At level 40, her stats will be:
Regardless of how good or bad a character's level ups are, they will always converge to their base final values.
Among other things, rarity determines a character's starting and final base stats.
For example, this is how a max level 4 Nowi would compare to a max level 5 Nowi.
Stat variations are differences a unit's stats may have compared to their base values.
For example, you may have three 5 Nowi's with the following stats at level 1:
The first Nowi has neutral base stats, meaning base stats with no variations. The second Nowi has one more attack and one less defense than the neutral Nowi. This means she has an Atk+/Def- stat variance. The last Nowi has one more HP and one less resistance, or a HP+/Res- stat variance.
Stat variances appear at level 1 and will affect a unit's final stats. At max level, the three Nowis will have the following stats:
For every positive stat variance a unit has, they will also receive a negative variance. You cannot receive a unit with only positive variances, nor can you receive one with only negative ones—they will always balance out.
When reading a unit's stat growth table, each stat will have three values: the negative/neutral/positive variances of those stat. For example, 5 Nowi at level 1 has the following table:
16/17/18 are her negative/neutral/positive variances for HP, respectively. A unit's final stats will be determined by their level 1 variances. An Atk+/Def- 5 Nowi will have the following stats at levels 1 and 40:
A unit may have any combination of stat variances and will be retained when a unit increases rarity.
Stat Totals / Ranking
A ranking of a hero is the sum of all the hero's stats (HP + ATK + SPD + DEF + RES). This total is used mainly in Arena matchmaking to match teams with similar stat totals against each other.
It is possible to exactly determine a hero's Level 1 base stat total (Excluding weapons and passives) based on a hero's weapon, movement type, and skills. This can also be used to figure out a ballpark figure for the Level 40 base stat total. The following tables shows how 5 hero's are grouped and their respective base stat totals (BST):
Level 1 5 Base Stat Total
|Group||Level 1 Base Stat Total|
|Melee Infantry / Flying Units / Adult Dragons (Tiki, Corrin (F))||47|
|Ranged Infantry (Includes Mages, Thieves, Archers, Healers)||44|
|Young Dragons (Fae, Nowi, Tiki (Young))||39|
|Dance / Sing Users||39|
|Cavalry||Subtract 1 from the previous stat totals. (eg. Melee Cavalry would have a 46 stat total).|
|Veteran Soldiers (Jagen, Gunter - Cavalry penalty does not apply)||54|
Level 40 5 Base Stat Total
|Group||Level 40 Base Stat Total|
|Melee Infantry / Flying Units / Adult Dragons (Tiki, Corrin (F))||156-158|
|Ranged Infantry (Includes Mages, Thieves, Archers, Healers)||147-149|
|Dragons (Fae, Nowi, Tiki (Young))||162-163|
|Dance / Sing Users||149-150|
|Cavalry||Subtract 3 from the previous stat totals. (eg. Melee Cavalry would have a 153-155 stat total).|
|Veteran Soldiers (Jagen, Gunter - Cavalry penalty does not apply)||148-150|
There are a few heroes that are the exception to these groups. These heroes are:
- Donnel - Although Donnel is Melee Infantry, his base stats and growth are similar to Dragons (39 Level 1 BST to 162 Level 40 BST).