Passives

From Fire Emblem Heroes Wiki

Just like their names state, passive skills are skills that, under certain circumstances, apply various effects affecting gameplay. Passives in Fire Emblem: Heroes, are divided into 3 categories, A, B and C. Although not official, skill types roughly determine the general effect of the skill.

  • Type A - Affect only the character, either by adding additional effects or characteristics to the unit, or simply by buffing the character's stats.
  • Type B - Battle related skills. These skills change the dynamic of the game during or after combat. This category has varied effects.
  • Type C - Affect your allies or enemies. The buffs or debuffs applied to the battlefield, although not directly affecting combat.


All those skills either automatically come with the character or must be learned, like every other skills, at the cost of SP. Every character has one slot for each type, and the user cannot equip more than one passive skill in each slot. Passive skills can be, however, unequipped if the user feels it has a negative impact on the unit's performance.

List of Type A

NameEffectsSP CostInherit Restriction
Armored Blow 1.pngArmored Blow 1Grants Def+2 during combat if unit initiates the attack.50Excludes Staves
Armored Blow 2.pngArmored Blow 2Grants Def+4 during combat if unit initiates the attack.100Excludes Staves
Armored Blow 3.pngArmored Blow 3Grants Def+6 during combat if unit initiates the attack.200Excludes Staves
Attack Def +1.pngAttack Def +1Grants Atk/Def+1.30None
Attack Def +2.pngAttack Def +2Grants Atk/Def+2.60None
Attack +1.pngAttack +1Grants Atk+1.30None
Attack +2.pngAttack +2Grants Atk+2.60None
Attack +3.pngAttack +3Grants Atk+3.120None
Close Counter.pngClose CounterEnables unit to counterattack regardless of distance to attacker.300Ranged Weapons Only
Darting Blow 1.pngDarting Blow 1Grants Spd+2 during combat if unit initiates the attack.50Excludes Staves
Darting Blow 2.pngDarting Blow 2Grants Spd+4 during combat if unit initiates the attack.100Excludes Staves
Darting Blow 3.pngDarting Blow 3Grants Spd+6 during combat if unit initiates the attack.200Excludes Staves
Death Blow 1.pngDeath Blow 1Grants Atk+2 during combat if unit initiates the attack.50Excludes Staves
Death Blow 2.pngDeath Blow 2Grants Atk+4 during combat if unit initiates the attack.100Excludes Staves
Death Blow 3.pngDeath Blow 3Grants Atk+6 during combat if unit initiates the attack.200Excludes Staves
Defense +1.pngDefense +1Grants Def+1.30None
Defense +2.pngDefense +2Grants Def+2.60None
Defense +3.pngDefense +3Grants Def+3.120None
Defiant Atk 1.pngDefiant Atk 1Grants Atk+3 at start of turn if unit's HP ≤ 50%.40None
Defiant Atk 2.pngDefiant Atk 2Grants Atk+5 at start of turn if unit's HP ≤ 50%.80None
Defiant Atk 3.pngDefiant Atk 3Grants Atk+7 at start of turn if unit's HP ≤ 50%.160None
Defiant Def 1.pngDefiant Def 1Grants Def+3 at start of turn if unit's HP ≤ 50%.40None
Defiant Def 2.pngDefiant Def 2Grants Def+5 at start of turn if unit's HP ≤ 50%.80None
Defiant Def 3.pngDefiant Def 3Grants Def+7 at start of turn if unit's HP ≤ 50%.160None
Defiant Res 1.pngDefiant Res 1Grants Res+3 at start of turn if unit's HP ≤ 50%.40None
Defiant Res 2.pngDefiant Res 2Grants Res+5 at start of turn if unit's HP ≤ 50%.80None
Defiant Res 3.pngDefiant Res 3Grants Res+7 at start of turn if unit's HP ≤ 50%.160None
Defiant Spd 1.pngDefiant Spd 1Grants Spd+3 at start of turn if unit's HP ≤ 50%.40None
Defiant Spd 2.pngDefiant Spd 2Grants Spd+5 at start of turn if unit's HP ≤ 50%.80None
Defiant Spd 3.pngDefiant Spd 3Grants Spd+7 at start of turn if unit's HP ≤ 50%.160None
Distant Counter.pngDistant CounterEnables unit to counterattack regardless of distance to attacker.300Melee Weapons Only
Fury 1.pngFury 1Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat.50Excludes Staves
Fury 2.pngFury 2Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat.100Excludes Staves
Fury 3.pngFury 3Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.200Excludes Staves
Grani's Shield.pngGrani's ShieldNeutralizes "effective against" bonuses.200Cavalry Only
HP +3.pngHP +3Grants +3 to max HP.40None
HP +4.pngHP +4Grants +4 to max HP.80None
HP +5.pngHP +5Grants +5 to max HP.160None
Iote's Shield.pngIote's ShieldNeutralizes "effective against" bonuses.200Fliers Only
Life and Death 1.pngLife and Death 1Grants Atk/Spd+3. Inflicts Def/Res-3.50Excludes Staves
Life and Death 2.pngLife and Death 2Grants Atk/Spd+4. Inflicts Def/Res-4.100Excludes Staves
Life and Death 3.pngLife and Death 3Grants Atk/Spd+5. Inflicts Def/Res-5.200Excludes Staves
Resistance +1.pngResistance +1Grants Res+1.30None
Resistance +2.pngResistance +2Grants Res+2.60None
Resistance +3.pngResistance +3Grants Res+3.120None
Speed +1.pngSpeed +1Grants Spd+1.30None
Speed +2.pngSpeed +2Grants Spd+2.60None
Speed +3.pngSpeed +3Grants Spd+3.120None
Svalinn Shield.pngSvalinn ShieldNeutralizes "effective against" bonuses.200Armored Only
Swift Sparrow 1.pngSwift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.50Excludes Staves
Swift Sparrow 2.pngSwift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.100Excludes Staves
Triangle Adept 1.pngTriangle Adept 1Gives Atk+10% if weapon-triangle advantage, Atk-10% if disadvantage.50Excludes Colorless Weapons
Triangle Adept 2.pngTriangle Adept 2Gives Atk+15% if weapon-triangle advantage, Atk-15% if disadvantage.100Excludes Colorless Weapons
Triangle Adept 3.pngTriangle Adept 3Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.200Excludes Colorless Weapons
Warding Blow 1.pngWarding Blow 1Grants Res+2 during combat if unit initiates attack.50Excludes Staves
Warding Blow 2.pngWarding Blow 2Grants Res+4 during combat if unit initiates attack.100Excludes Staves
Warding Blow 3.pngWarding Blow 3Grants Res+6 during combat if unit initiates attack.200Excludes Staves

List of Type B

NameEffectsSP CostInherit Restriction
Axebreaker 1.pngAxebreaker 1If unit's HP ≥ 90% in combat against an axe user, unit makes a follow-up attack and foe cannot.50Excludes Blue Weapons
Axebreaker 2.pngAxebreaker 2If unit's HP ≥ 70% in combat against an axe user, unit makes a follow-up attack and foe cannot.100Excludes Blue Weapons
Axebreaker 3.pngAxebreaker 3If unit's HP ≥ 50% in combat against an axe user, unit makes a follow-up attack and foe cannot.200Excludes Blue Weapons
B Tomebreaker 1.pngB Tomebreaker 1If unit's HP ≥ 90% in combat against a blue tome user, unit makes a follow-up attack and foe cannot.50Excludes Red Weapons
B Tomebreaker 2.pngB Tomebreaker 2If unit's HP ≥ 70% in combat against a blue tome user, unit makes a follow-up attack and foe cannot.100Excludes Red Weapons
B Tomebreaker 3.pngB Tomebreaker 3If unit's HP ≥ 50% in combat against a blue tome user, unit makes a follow-up attack and foe cannot.200Excludes Red Weapons
Bowbreaker 1.pngBowbreaker 1If unit's HP ≥ 90% in combat against a bow user, unit makes a follow-up attack and foe cannot.50Excludes Fliers
Bowbreaker 2.pngBowbreaker 2If unit's HP ≥ 70% in combat against a bow user, unit makes a follow-up attack and foe cannot.100Excludes Fliers
Bowbreaker 3.pngBowbreaker 3If unit's HP ≥ 50% in combat against a bow user, unit makes a follow-up attack and foe cannot.200Excludes Fliers
Brash Assault 1.pngBrash Assault 1Unit automatically makes a follow-up when at HP ≤ 30% and attacking a foe that can counter.50None
Brash Assault 2.pngBrash Assault 2Unit automatically makes a follow-up when at HP ≤ 40% and attacking a foe that can counter.100None
Brash Assault 3.pngBrash Assault 3Unit automatically makes a follow-up when at HP ≤ 50% and attacking a foe that can counter.200None
Daggerbreaker 1.pngDaggerbreaker 1If unit's HP ≥ 90% in combat against a dagger user, unit makes a follow-up attack and foe cannot.50None
Daggerbreaker 2.pngDaggerbreaker 2If unit's HP ≥ 70% in combat against a dagger user, unit makes a follow-up attack and foe cannot.100None
Daggerbreaker 3.pngDaggerbreaker 3If unit's HP ≥ 50% in combat against a dagger user, unit makes a follow-up attack and foe cannot.200None
Desperation 1.pngDesperation 1If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.50None
Desperation 2.pngDesperation 2If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.100None
Desperation 3.pngDesperation 3If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.200None
Drag Back.pngDrag BackIf unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit's previous space.150Melee Weapons Only
Escape Route 1.pngEscape Route 1Enables unit whose own HP is ≤ 30% to warp adjacent to any ally.60None
Escape Route 2.pngEscape Route 2Enables unit whose own HP is ≤ 40% to warp adjacent to any ally.120None
Escape Route 3.pngEscape Route 3Enables unit whose own HP is ≤ 50% to warp adjacent to any ally.240None
G Tomebreaker 1.pngG Tomebreaker 1If unit's HP ≥ 90% in combat against a green tome user, unit makes a follow-up attack and foe cannot.50Excludes Blue Weapons
G Tomebreaker 2.pngG Tomebreaker 2If unit's HP ≥ 70% in combat against a green tome user, unit makes a follow-up attack and foe cannot.100Excludes Blue Weapons
G Tomebreaker 3.pngG Tomebreaker 3If unit's HP ≥ 50% in combat against a green tome user, unit makes a follow-up attack and foe cannot.200Excludes Blue Weapons
Knock Back.pngKnock BackIf unit initiates attack, foe is moved 1 space away after combat.150Melee Weapons Only
Lancebreaker 1.pngLancebreaker 1If unit's HP ≥ 90% in combat against a lance user, unit makes a follow-up attack and foe cannot.50Excludes Red Weapons
Lancebreaker 2.pngLancebreaker 2If unit's HP ≥ 70% in combat against a lance user, unit makes a follow-up attack and foe cannot.100Excludes Red Weapons
Lancebreaker 3.pngLancebreaker 3If unit's HP ≥ 50% in combat against a lance user, unit makes a follow-up attack and foe cannot.200Excludes Red Weapons
Live for Bounty.pngLive for BountyIf unit survives, get 1.5x normal badges from a Training Tower map. (If similar skill effects also used, only highest multiplier applied.)100None
Live for Honor.pngLive for HonorIf unit survives, get 1.5x normal badges from a Training Tower map. (If similar skill effects also used, only highest multiplier applied.)100None
Live to Serve 1.pngLive to Serve 1When healing allies with a staff, unit also recovers 50% of the HP restored.40Staff Only
Live to Serve 2.pngLive to Serve 2When healing allies with a staff, unit also recovers 75% of the HP restored.80Staff Only
Live to Serve 3.pngLive to Serve 3When healing allies with a staff, unit also recovers the same amount.160Staff Only
Lunge.pngLungeIf unit initiates attack, after combat, unit and targeted foe swap places.150Melee Weapons Only
Obstruct 1.pngObstruct 1Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%. (No effect on foes with a Pass skill.)50None
Obstruct 2.pngObstruct 2Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%. (No effect on foes with a Pass skill.)100None
Obstruct 3.pngObstruct 3Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.)200None
Pass 1.pngPass 1Units can pass through foes if its own HP ≥ 75%.50None
Pass 2.pngPass 2Units can pass through foes if its own HP ≥ 50%.100None
Pass 3.pngPass 3Units can pass through foes if its own HP ≥ 25%.200None
Poison Strike 1.pngPoison Strike 1Inflicts 4 damage to foe after any combat this unit initiates.60Excludes Staves
Poison Strike 2.pngPoison Strike 2Inflicts 7 damage to foe after any combat this unit initiates.120Excludes Staves
Poison Strike 3.pngPoison Strike 3Inflicts 10 damage to foe after any combat this unit initiates.240Excludes Staves
Quick Riposte 1.pngQuick Riposte 1Unit automatically makes a follow-up attack if attacked at HP ≥ 90%.60None
Quick Riposte 2.pngQuick Riposte 2Unit automatically makes a follow-up attack if attacked at HP ≥ 80%.120None
Quick Riposte 3.pngQuick Riposte 3Unit automatically makes a follow-up attack if attacked at HP ≥ 70%.240None
R Tomebreaker 1.pngR Tomebreaker 1If unit's HP ≥ 90% in combat against a red tome user, unit makes a follow-up attack and foe cannot.50Excludes Green Weapons
R Tomebreaker 2.pngR Tomebreaker 2If unit's HP ≥ 70% in combat against a red tome user, unit makes a follow-up attack and foe cannot.100Excludes Green Weapons
R Tomebreaker 3.pngR Tomebreaker 3If unit's HP ≥ 50% in combat against a red tome user, unit makes a follow-up attack and foe cannot.200Excludes Green Weapons
Renewal 1.pngRenewal 1At the start of every fourth turn, restores 10 HP.60None
Renewal 2.pngRenewal 2At the start of every third turn, restores 10 HP.120None
Renewal 3.pngRenewal 3At the start of every second turn, restores 10 HP.240None
Seal Atk 1.pngSeal Atk 1After combat, foe suffers Atk-3 through its next action.40Excludes Staves
Seal Atk 2.pngSeal Atk 2After combat, foe suffers Atk-5 through its next action.80Excludes Staves
Seal Atk 3.pngSeal Atk 3After combat, foe suffers Atk-7 through its next action.160Excludes Staves
Seal Def 1.pngSeal Def 1After combat, foe suffers Def-3 through its next action.40Excludes Staves
Seal Def 2.pngSeal Def 2After combat, foe suffers Def-5 through its next action.80Excludes Staves
Seal Def 3.pngSeal Def 3After combat, foe suffers Def-7 through its next action.160Excludes Staves
Seal Res 1.pngSeal Res 1After combat, foe suffers Res-3 through its next action.40Excludes Staves
Seal Res 2.pngSeal Res 2After combat, foe suffers Res-5 through its next action.80Excludes Staves
Seal Res 3.pngSeal Res 3After combat, foe suffers Res-7 through its next action.160Excludes Staves
Seal Spd 1.pngSeal Spd 1After combat, foe suffers Spd-3 through its next action.40Excludes Staves
Seal Spd 2.pngSeal Spd 2After combat, foe suffers Spd-5 through its next action.80Excludes Staves
Seal Spd 3.pngSeal Spd 3After combat, foe suffers Spd-7 through its next action.160Excludes Staves
Swordbreaker 1.pngSwordbreaker 1If unit's HP ≥ 90% in combat against a sword user, unit makes a follow-up attack and foe cannot.50Excludes Green Weapons
Swordbreaker 2.pngSwordbreaker 2If unit's HP ≥ 70% in combat against a sword user, unit makes a follow-up attack and foe cannot.100Excludes Green Weapons
Swordbreaker 3.pngSwordbreaker 3If unit's HP ≥ 50% in combat against a sword user, unit makes a follow-up attack and foe cannot.200Excludes Green Weapons
Vantage 1.pngVantage 1Unit counterattacks first when attacked at HP ≤ 25%.50None
Vantage 2.pngVantage 2Unit counterattacks first when attacked at HP ≤ 50%.100None
Vantage 3.pngVantage 3Unit counterattacks first when attacked at HP ≤ 75%.200None
Wary Fighter 1.pngWary Fighter 1Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 90%.60Armored Only
Wary Fighter 2.pngWary Fighter 2Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 70%.120Armored Only
Wary Fighter 3.pngWary Fighter 3Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 50%.240Armored Only
Wings of Mercy 1.pngWings of Mercy 1Enables unit to warp adjacent to any ally with HP ≤ 30%.60None
Wings of Mercy 2.pngWings of Mercy 2Enables unit to warp adjacent to any ally with HP ≤ 40%.120None
Wings of Mercy 3.pngWings of Mercy 3Enables unit to warp adjacent to any ally with HP ≤ 50%.240None

List of Type C

NameEffectsSP CostInherit Restriction
Axe Experience 1.pngAxe Experience 1If unit survives, unit gets 1.5x EXP. (If similar skill effects also used, only highest multipler applied.)50None
Axe Experience 2.pngAxe Experience 2If unit survives, all axe users on team get 1.5x EXP. (If similar skill effects also used, only highest multipler applied.)100None
Axe Experience 3.pngAxe Experience 3If unit survives, all axe users on team get 2x EXP. (If similar skill effects also used, only highest multipler applied.)200None
Breath of Life 1.pngBreath of Life 1If unit initiates attack, adjacent allies recover 3 HP after combat.50None
Breath of Life 2.pngBreath of Life 2If unit initiates attack, adjacent allies recover 5 HP after combat.100None
Breath of Life 3.pngBreath of Life 3If unit initiates attack, adjacent allies recover 7 HP after combat.200None
Fortify Armor.pngFortify ArmorGrants adjacent armor allies Def/Res+6 through their next actions at the start of each turn.200Armored Only
Fortify Cavalry.pngFortify CavalryGrants adjacent cavalry allies Def/Res+6 through their next actions at the start of each turn.200Cavalry Only
Fortify Def 1.pngFortify Def 1Grants adjacent allies Def+2 through their next actions at the start of each turn.50None
Fortify Def 2.pngFortify Def 2Grants adjacent allies Def+3 through their next actions at the start of each turn.100None
Fortify Def 3.pngFortify Def 3Grants adjacent allies Def+4 through their next actions at the start of each turn.200None
Fortify Dragons.pngFortify DragonsGrants adjacent Dragon allies Def/Res+6 through their next actions at the start of each turn.200Breath Users Only
Fortify Fliers.pngFortify FliersGrants adjacent flying allies Def/Res+6 through their next actions at the start of each turn.200Fliers Only
Fortify Res 1.pngFortify Res 1Grants adjacent allies Res+2 through their next actions at the start of each turn.50None
Fortify Res 2.pngFortify Res 2Grants adjacent allies Res+3 through their next actions at the start of each turn.100None
Fortify Res 3.pngFortify Res 3Grants adjacent allies Res+4 through their next actions at the start of each turn.200None
Goad Armor.pngGoad ArmorGrants armored allies within 2 spaces Spd/Atk+4 during combat.200Armored Only
Goad Cavalry.pngGoad CavalryGrants cavalry allies within 2 spaces Spd/Atk+4 during combat.200Cavalry Only
Goad Fliers.pngGoad FliersGrants flying allies within 2 spaces Spd/Atk+4 during combat.200Fliers Only
Hone Armor.pngHone ArmorGrants adjacent armored allies Atk/Spd+6 through their next actions at the start of each turn.200Armored Only
Hone Atk 1.pngHone Atk 1Grants adjacent allies Atk+2 through their next actions at the start of each turn.50None
Hone Atk 2.pngHone Atk 2Grants adjacent allies Atk+3 through their next actions at the start of each turn.100None
Hone Atk 3.pngHone Atk 3Grants adjacent allies Atk+4 through their next actions at the start of each turn.200None
Hone Cavalry.pngHone CavalryGrants adjacent cavalry allies Atk/Spd+6 through their next actions at the start of each turn.200Cavalry Only
Hone Fliers.pngHone FliersGrants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn.200Fliers Only
Hone Spd 1.pngHone Spd 1Grants adjacent allies Spd+2 through their next actions at the start of each turn.50None
Hone Spd 2.pngHone Spd 2Grants adjacent allies Spd+3 through their next actions at the start of each turn.100None
Hone Spd 3.pngHone Spd 3Grants adjacent allies Spd+4 through their next actions at the start of each turn.200None
Savage Blow 1.pngSavage Blow 1If unit initiates attack, foes within 2 spaces of target take 3 damage after combat.50Excludes Staves
Savage Blow 2.pngSavage Blow 2If unit initiates attack, foes within 2 spaces of target take 5 damage after combat.100Excludes Staves
Savage Blow 3.pngSavage Blow 3If unit initiates attack, foes within 2 spaces of target take 7 damage after combat.200Excludes Staves
Spur Atk 1.pngSpur Atk 1Grants adjacent allies Atk+2 during combat.50None
Spur Atk 2.pngSpur Atk 2Grants adjacent allies Atk+3 during combat.100None
Spur Atk 3.pngSpur Atk 3Grants adjacent allies Atk+4 during combat.200None
Spur Def 1.pngSpur Def 1Grants adjacent allies Def+2 during combat.50None
Spur Def 2.pngSpur Def 2Grants adjacent allies Def+3 during combat.100None
Spur Def 3.pngSpur Def 3Grants adjacent allies Def+4 during combat.200None
Spur Res 1.pngSpur Res 1Grants adjacent allies Res+2 during combat.50None
Spur Res 2.pngSpur Res 2Grants adjacent allies Res+3 during combat.100None
Spur Res 3.pngSpur Res 3Grants adjacent allies Res+4 during combat.200None
Spur Spd 1.pngSpur Spd 1Grants adjacent allies Spd+2 during combat.50None
Spur Spd 2.pngSpur Spd 2Grants adjacent allies Spd+3 during combat.100None
Spur Spd 3.pngSpur Spd 3Grants adjacent allies Spd+4 during combat.200None
Threaten Atk 1.pngThreaten Atk 1Inflicts Atk-3 on foes within 2 spaces through their next actions at the start of each turn.50None
Threaten Atk 2.pngThreaten Atk 2Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn.100None
Threaten Atk 3.pngThreaten Atk 3Inflicts Atk-5 on foes within 2 spaces through their next actions at the start of each turn.200None
Threaten Def 1.pngThreaten Def 1Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn.50None
Threaten Def 2.pngThreaten Def 2Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn.100None
Threaten Def 3.pngThreaten Def 3Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn.200None
Threaten Res 1.pngThreaten Res 1Inflicts Res-3 on foes within 2 spaces through their next actions at the start of each turn.50None
Threaten Res 2.pngThreaten Res 2Inflicts Res-4 on foes within 2 spaces through their next actions at the start of each turn.100None
Threaten Res 3.pngThreaten Res 3Inflicts Res-5 on foes within 2 spaces through their next actions at the start of each turn.200None
Threaten Spd 1.pngThreaten Spd 1Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn.50None
Threaten Spd 2.pngThreaten Spd 2Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn.100None
Threaten Spd 3.pngThreaten Spd 3Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn.200None
Ward Armor.pngWard ArmorGrants armored allies within 2 spaces Def/Res+4 during combat.200Armored Only
Ward Cavalry.pngWard CavalryGrants cavalry allies within 2 spaces Def/Res+4 during combat.200Cavalry Only
Ward Fliers.pngWard FliersGrants flying allies within 2 spaces Def/Res+4 during combat.200Fliers Only