Carrot Axe | |
---|---|
Weapon type | |
Might | 9 |
Range | 1 |
Required | Steel Axe |
SP | 200 |
Exclusive? | No |
String ID | SID_ニンジンの斧
|
Description | If unit initiates combat, restores 4 HP after combat. |
Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The healing effect is triggered regardless if Carrot Axe's user performs an attack during combat. If foe engages and user cannot counterattack, Carrot Axe's healing effect will still trigger.
- Carrot Axe's user needs to survive the combat for the healing effect to trigger.
- Carrot Axe's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Carrot Axe's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Axe 5 | Steel Axe 5 | Carrot Axe 5 | Carrot Axe+ 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | ニンジンの斧 |
German | Karottenaxt |
Spanish (Europe) | Hacha zanahoria |
Spanish (Latin America) | Hacha zanahoria |
French | Hache carotte |
Italian | Ascia carota |
Traditional Chinese (Taiwan) | 胡蘿蔔斧 |
Portuguese | Machadocarota |