Specials

From Fire Emblem Heroes Wiki
NameCooldownEffectSP CostInherit Restriction
Aegis3Reduces damage inflicted by attacks from foes 2 spaces away by 50%.200Melee Weapons Only
Aether5Resolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt.200Excludes Staves
Astra5Grants +150% to damage dealt.200Excludes Staves
Blazing Flame5Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's DEF or RES).300Excludes Staves
Blazing Light5Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).300Excludes Staves
Blazing Thunder5Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's ATK minus foe's DEF or RES).300Excludes Staves
Blazing Wind5Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit's Atk minus foe's Def or Res).300Excludes Staves
Bonfire3Boosts damage dealt by 50% of unit's Def.200Excludes Staves
Buckler3Reduces damage inflicted by attacks from adjacent foes by 30%.100Melee Weapons Only
Chilling Wind4Boosts damage dealt by 50% of unit's Res.100Excludes Staves
Daylight4Heal 30% of damage dealt.100Excludes Staves
Draconic Aura3Grants +30% to Atk.200Excludes Staves
Dragon Fang4Grants +50% to Atk.200Excludes Staves
Dragon Gaze4Grants +30% to Atk.100Excludes Staves
Escutcheon2Reduces damage inflicted by attacks from adjacent foes by 30%.200Melee Weapons Only
Galeforce5If this unit initiates an attack, it can take another action after combat. (Once per turn only.)500Excludes Staves
Glacies4Boosts damage dealt by 80% of unit's Res.200Excludes Staves
Glimmer3Grants +50% to damage dealt.200Excludes Staves
Glowing Ember4Boosts damage dealt by 50% of unit's Def.100Excludes Staves
Growing Flame5Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's ATK minus foe's DEF or RES).300Excludes Staves
Growing Light5Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk - foe's Def or Res)300Excludes Staves
Growing Thunder5Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).300Excludes Staves
Growing Wind5Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk minus foe's Def or Res).300Excludes Staves
Heavenly Light2When healing an ally with a staff, all other allies recover 10 HP.150Staff Only
Holy Vestments3Reduces damage inflicted by attacks from foes 2 spaces away by 30%.100Melee Weapons Only
Iceberg3Boosts damage dealt by 50% of unit's Res.200Excludes Staves
Ignis4Boosts damage dealt by 80% of unit's Def.200Excludes Staves
Imbue1When healing an ally with a staff, increases recovered HP by 10.50Staff Only
Kindled-Fire Balm1When healing an ally with a staff, grants all allies Atk+4 for 1 turn.150Staff Only
Luna3Resolve combat as if foe suffered Def/Res-50%.200Excludes Staves
Miracle5If HP > 1, survive a lethal attack with 1 HP remaining.200None
Moonbow2Resolve combat as if foe suffered Def/Res-30%.200Excludes Staves
New Moon3Resolve combat as if foe suffered Def/Res-30%.100Excludes Staves
Night Sky4Grants +50% to damage dealt.100Excludes Staves
Noontime3Heal 30% of damage dealt.200Excludes Staves
Pavise3Reduces damage inflicted by attacks from adjacent foes by 50%.200Melee Weapons Only
Reprisal2Grants bonus to damage dealt equal to 30% of damage suffered.200Excludes Staves
Retribution3Grants bonus to damage dealt equal to 30% of damage suffered.100Excludes Staves
Rising Flame5Before combat this unit initiates, foes in an area near target take damage equal to (unit's ATK minus foe's DEF or RES).150Excludes Staves
Rising Light5Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).150Excludes Staves
Rising Thunder5Before combat this unit initiates, foes in an area near target take damage equal to (unit's ATK minus foe's DEF or RES).150Excludes Staves
Rising Wind5Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).150Excludes Staves
Sacred Cowl2Reduces damage inflicted by attacks from foes 2 spaces away by 30%.200Melee Weapons Only
Sol4Heal 50% of damage dealt.200Excludes Staves
Solid-Earth Balm1When healing an ally with a staff, grants all allies Def+4 for 1 turn.150Staff Only
Still-Water Balm1When healing an ally with a staff, grants all allies Res+4 for 1 turn.150Staff Only
Swift-Winds Balm1When healing an ally with a staff, grants all allies Spd+4 for 1 turn.150Staff Only
Vengeance3Grants bonus to damage dealt equal to 50% of damage suffered.200Excludes Staves