This page will cover the basics of the game and is meant to provide brief detail about the features of the game. If you would like further detail regarding a topic mentioned here, be sure to check out its Main article linked at the top of each section.
This article is organized based on the menu screens in-game (Home, Battle, Allies, etc.). If there's a specific section you want to get to, ind out which menu screen it belongs to and then the section you want. For example, if you want to read up on Sending Home units, that would be under Allies > Send Home.
If you are a new player and would like instead a guide of what to start doing, check out the Beginners Guide.
If you have a specific question, try checking the Frequently Asked Questions page as well.
- 1 Gameplay / Mechanics
- 2 Home / Castle
- 3 Battle (Game Modes)
- 4 Allies
- 5 Summon Heroes
- 6 Shop
- 7 Miscellaneous
- 8 Other
Gameplay / Mechanics
- Main article: Mechanics
Fire Emblem: Heroes is a tactical role-playing game where you control a team of 4 units to fight against enemy units on various maps turn by turn.
- Main Article: Mechanics: Map
Each map is an 8x6 map with terrain such as forests, mountains, walls, and more. Your characters and the enemies start in predetermined positions where you will then take turns moving and battling around the map. The goal of each map is to ultimately move and use your characters to battle and defeat all the enemies.
- Main Article: Mechanics: Combat
In Fire Emblem: Heroes, combat is initiated when a unit attacks an opposing unit. There are several factors to take into account when initiating an attack including:
- Weapon Properties (Might, Range, and Additional Skills)
- Color Weapon Triangle Advantage/Disadvantage
- Type of Damage Weapon (Physical or Magical)
All of these along with a character's stats and skills are used to determine the results of an attack.
Each character has five stats listed and described as follows:
|Hit/Health Points (HP)||This is the unit's health. If this hits zero, they die.|
|Attack (ATK)||This is the unit's overall damage stat regardless of what type of weapon they use.|
|Speed (SPD)||This is the unit's speed. If your unit has 5 or more SPD over your opponent, then you can attack your enemy twice. This does not affect your unit's movement distance.|
|Defense (DEF)||This is the unit's physical-based damage reduction stat. This reduces how much damage a unit will take from physical damage.|
|Resistance (RES)||This is the unit's magical-based damage reduction stat. This reduces how much damage a unit will take from magic damage.|
Stamina (PvE energy) is the energy used for playing battles outside of Arena. There is a max of 50 stamina and 1 stamina is recovered every 5 minutes (An empty stamina bar fully recovers in 4 hours and 10 minutes). This can also be fully recovered using Stamina Potions or Orbs.
Dueling Swords (PvP energy) is the energy used for playing battles in Arena. There is a maximum of 3 Dueling Swords per day which refreshes at Daily Reset. This can be fully recovered using a Dueling Crest or Orbs.
Orbs are the main currency in the game. You need Orbs to summon heroes, and they can also be used refresh stamina, refresh dueling swords, and other actions when you lack the required items to do so. You can obtain Orbs by logging in daily, your first completion of story maps, through events, or by buying them from the Shop with real money.
There is a reset daily at 7:00 AM UTC which will refresh several in-game items as well as update maps and rewards. This is also the standard start time for Arena and announced events.
The current list of items/maps refreshed and updated daily are as follows:
- 2x Orbs Daily Login Bonus
- 3x Dueling Swords
- Castle Unit Gifts
- Friend Greetings
- Bulletin Board Updates
- Character-specific Special Maps
- Training Tower Rewards
Other things that will be updated at the daily reset time, but not daily:
- Weekend Login Bonus
- Arena New Season Start - Tuesdays
- Announced Events
Home / Castle
- Main Article: Home / Castle
A player's home / castle is one of the menus available to the player in-game. There are several actions and features a player can access on this page which include:
- Notice Board - In-game news and announcements
- Character Interaction - Receiving gifts and unique dialogue from heroes in the castle
- Present List - Mailbox to receive gifts and rewards sent to the player.
- Friend List - View, add, delete, and receive gifts from friends
- Quests and Missions - View and receive rewards for completing quests and missions in-game
- Upgrade Castle - Upgrade your castle to permanently increase EXP received when training heroes
Battle (Game Modes)
This is where you can use your team and battle through various maps.
Battling will give your characters Experience (EXP) and Skill Points (SP) which will be explained later. However, characters will not gain EXP and SP if they are 5 levels above an enemy unit.
Unlike other Fire Emblem games, your character dying in battle will not make them disappear forever. However, they will lose all EXP and SP that they gained during that one battle they died in.
- Main article: Story
Here you will learn about the Kingdom of Askr and work through 3 difficulties. Normal, Hard and Lunatic. Each first completion of a map will reward you with an Orb.
- Main article: Arena
Arena is Fire Emblem: Heroes's PVP system where you can battle other players' teams controlled by the AI, score points to get ranked, and receive rewards based on your rank. You are given three Dueling Swords daily which you will need to use in order to battle others. To obtain more Dueling Swords, you will need to use either a Dueling Crest or Orb.
- Main article: Training Tower
The Training Tower is a set of 11 randomized map levels called Strata where you can train your units for EXP and earn rewards for completing the maps.
- Main article: Special Maps
Special Maps are specific maps on rotation or from announced events which contain rewards upon first completion. This may include characters, Orbs, and other rewards.
These maps may have special conditions for victory such as "All allies must survive." and still cost stamina like normal maps. Pay attention to the recommended level requirement and make sure your team is prepared.
For a list of current Special Maps as well as reference to previous ones, refer to the Special Maps page.
- Main article: Voting Gauntlet
This menu option is where you can edit your team.
You can have a maximum of five teams which you can get to by swiping the teams left and right.
If your team is empty, you can add a character by just tapping them from the list. To replace a character, tap that character's portrait on the team and then select the character you would like to replace them with.
To view your list of characters differently, you can tap "Sorting" and select one of the various sorting labels.
To learn more specifically about various heroes, view the Hero List.
Main Article: Skills: Learning Skills
This menu option is where you can teach your units their specific skills. To learn skills, the character needs to have enough Skill Points (SP), the "currency" for learning skills, in order to learn that skill which can be obtained through battle by doing damage to enemies, levelling up, and successfully killing enemies.
Main Article: Skills: Equip Skills
Typically, a character will have multiple skills that can be equipped in a certain slot. For example, some characters have two different Special skills which they can equip, but you can only choose one to take into battle.
This is where you can equip different skills with your character if you decide you like one skill over another. Equipping skills typically takes no stamina; however, It previously used to require some to change them.
- Main article: Experience
It is possible to level up units without taking them into battle using shards and crystals. This will not adversely affect the unit's stats in any way.
Shards are used to level a character to 20 while crystals are used for levels 21 and above. Shards and crystals have different colors and the color used will depend on the color of your unit you would like to level. There is also a universal shard/crystal which can be used for any color units.
If you have a color-specific shard, the game will use these first before using the universal shards to level up.
Send Home is essentially the way to remove characters you do not want anymore. Sending home units will give a set amount of feathers depending on the star rarity that unit is at.
|Star Rarity||Amount of Feathers Received|
- Main article: Unlock Potential
Unlocking Potential is upgrading a character's star rarity such as 3 to 4 or 4 to 5, etc.
In order to unlock the potential of one of your character's, you need the following:
- At least Level 20 character
- Feathers (Amount varies based on star rarity)
- Badges / Great Badges (Amount and type varies based on star rarity)
- Main article: Merge Allies
If you have duplicates of the same character, you can merge them together.
There are a few things that can happen when merging depending on the star rarity of the characters used:
|Merging a lower star rarity unit into a higher star rarity unit||Additional SP|
|Merging two units of the same star rarity (4 and Below)||Decreased Unlock Potential Feather Cost (Same amount as sending home), Increased Stats (2 random points to stats), Additional SP|
|Merging two units of the same star rarity (5)||Increased Stats (2 random points to stats), Additional SP|
|Merging a unit with previous merges to a non-merged unit of the same star rarity (5)||Increased Stats (2 random points to stats), Additional SP. The non-merged unit will inherit the merges of the previous unit.
For example, if you have a Level 1 unit and you want to merge a Level 20+2 unit into the Level 1, the Level 1 will become Level 1+3.
The remaining enhanced character will receive the bonuses listed above, but any levels or SP from the source ally will be lost forever.
You cannot merge favorited heroes into other heroes. You can tell a unit is favorited if there is a heart icon on the character's icon.
To un-favorite a character, press and hold the character's icon to get into the character's status page. Tap the heart to unfavorite that character.
- Main article: Summon Heroes
In this menu option, a player can use orbs to summon more heroes to fight with from summoning banners.
In the shop, you can:
- Purchase Orbs - Purchase orbs with real money.
- Upgrade Castle - See Upgrade Castle section above.
- Restore Stamina - Using 1 Stamina Potion (or 1 Orb) will restore your stamina completely.
- Restore Dueling Swords - Using 1 Dueling Crest (or 1 Orb) will restore all 3 of your Dueling Swords.
- Expand Barracks - Barracks refers to the amount of heroes you can have at any one time. By default, the size of your Barracks when you start the game is 200; therefore, you can have 200 total units. The cost of increasing your Barracks is 1 Orb for +5 size to your Barracks.
You can view all your items (Orbs, Stamina Potions, Dueling Crests, Shards/Crystals, Badges/Great Badges) here.
You can change your game settings here to your personal liking. Here are the following things you can change:
- Auto-Favorite - When you summon a hero, this auto-favorites whatever star quality level you select and above. This is defaulted to 4-stars.
- Smart End - This automatically ends your turn when all your heroes have moved.
- Confirm Action (Auto/Tap) - The default action of the game is to automatically execute your action when you finish dragging your unit. Switching to Tap means you have to confirm you want to do that Action (Attacking enemy, healing ally, etc.).
- Confirm Move (Auto/Tap) - The default action of the game is to automatically execute your move when you finish dragging your unit. Switching to Tap means you have to confirm you want to move to the spot selected.
- Combat Animations - You can choose to view all combat (Attacking) animations, only the combat animations on your turn, or no combat animations at all.
- Support Animations - You can choose to view all support (Healing, Assists) animations, only the support animations on your turn, or no support animations at all.
- Silent Mode (On/Off) - Toggle whether you want the game to be silent or not.
- BGM Volume - Background Music Volume
- SE Volume - Sound Effect Volume
- Voice Volume - Character Voice Dialogue Volume
This option will allow you to either link a Nintendo ID or unlink a Nintendo ID if you already have one linked. Linking a Nintendo ID will allow you to purchase myNintendo Fire Emblem: Heroes-related items.
If you've pulled a Focus hero while summoning, their movie will be saved here for you to playback at your leisure.
Google Play Achievements / Game Center (iOS)
This is where you can view the achievements you've unlocked in Google Play (Android) and Game Center (iOS).
FAQ / Etc.
You can access the following in this screen menu:
- Customer Support
- User Agreement
- About This App
- Change Nickname
- Change Language
- Sharing Usage Data
- Return to Title Screen
Character Status Page
Although not part of any other specific menu, this page is useful for viewing the stats and skills your character has as well as being able to favorite a character from here. This can be accessed by pressing and holding a character's icon. You can view their backstory by tapping on their name or title.
In battle, this page can be viewed by tapping a unit on the map, looking at their status at the top, and pressing the + on top off the unit's portrait.